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Tekoworld presents

GlimmerGroove

Turn the conduits until the light reaches every sleeping critter. Wake the grove, gather its companions, and build them a home - one tile at a time.

Coming soon to Android and iOS

hand-built glades
120+hand-built glades
biomes to wake
6biomes to wake
forced adverts
0forced adverts
ways to lay out a grove
∞ways to lay out a grove

Try it right here

Turn the light around a corner

This is the whole game. Tap a conduit to turn it a quarter, and keep turning until the light finds everyone asleep in the glade.

First LightGlade 1 of 3
0/1 awake

Turn each conduit until the light reaches Moss.

0 turns

Small game, stubborn principles

It is a puzzle game about light and a village you tend between runs. Here is what it will and will not do to you.

  • One verb, a hundred questions

    Every glade asks the same thing - turn a piece, carry the light - and no two ask it the same way. Brittle stone, bound roots, sleeping duskcaps, and crossings that thread two flows through a single tile.

  • Not one forced advert

    Never an advert between levels. Every video in the game is one you chose to watch in exchange for something, and the whole thing can be finished start to end without seeing a single one.

  • A grove of your own

    Earn companions, buy land, and arrange a village across a field of tiles. It is the one part of the game two players at identical progress will never share.

  • Works with no signal

    Every puzzle runs on your device with the aeroplane mode on. Sign in only if you want your grove to survive a lost phone.

The ones you wake

Six of them, so far

Every glade has somebody asleep in it. Finish the puzzle and they follow you home, where they will make themselves comfortable and offer no help whatsoever.

  • Moss

    the first to wake

    Sleeps in the shallow end of every starting glade. Wakes on the second puzzle you finish and never quite leaves again.

  • Pip

    keeper of small change

    Turns up whenever a chest does. Insists on carrying the coins home himself, which is slower, but he is very proud of it.

  • Blink

    sees in the dark

    Found in glades where the light has to cross itself to get anywhere. Blinks once per solution, which is how you know you were close.

  • Cap

    grew where it was damp

    A duskcap that woke up and decided it would rather walk. Prefers the swamp glades and will lead you to the brittle stone.

  • Tuffle

    very loud, very small

    Answers to nobody. Sits on the tallest tile in your grove and shouts at the weather until somebody brings him a meal.

  • Yolk

    the late riser

    Sleeps through the first forty glades. Wakes for the winter ones, then complains about the cold for the rest of the run.

Between the puzzles

A grove of your own

The puzzles are the same for everyone. The grove is not. It is the one part of the game two players at identical progress will never share.

  1. 1

    Buy the land

    Coins from finished glades buy tiles. Tiles are the only thing that is ever really scarce, so where you spend them is the first real decision the game asks you to make.

  2. 2

    Put things where you want them

    Nothing snaps to a plan. Tents, plots, lanterns and paths go wherever you drop them, and can be picked up again for nothing.

  3. 3

    Let them move in

    Companions you wake wander the grove on their own. They have opinions about where they like to stand, and they are not shy about it.

One road, 6 biomes

The glades run from an easy meadow out to the frost, and each biome brings a new thing that light has to get around. You will meet brittle stone long before you meet the cold.

Glades 5 and on are still asleep. There are 120 of them in the finished game.

Come and wake the grove

Free, offline, and free of adverts you did not ask for. Build a village for a crowd of small creatures who will never thank you for it.

Coming soon to Android and iOS

Before you ask

  • Does it cost anything?

    No. Glimmer Groove is free, and every glade in it can be reached without spending a penny. There are optional purchases for people who want to decorate faster.

  • Do I need an account?

    Only if you want to. Puzzles, progress and your grove all work signed out. Signing in exists so that a lost or replaced phone does not cost you the grove you built.

  • Will it run on my phone?

    It is built for phones several years old and does not need a connection to play. If a glade ever runs badly on your device, tell us which one - that is a bug, not a spec.

  • Is it safe for children?

    There is no chat, no player-to-player contact and no user content of any kind. Adverts are opt-in only and can be switched off entirely by anyone who prefers that.

Anything else at all - the support page or arcadetkn@gmail.com.